Creating Music And Sound For Games

Creating Music and Sound for Games PDF
Author: G. W. Childs
Publisher: Course Technology
ISBN:
Size: 21.69 MB
Format: PDF, Kindle
Category : Games & Activities
Languages : en
Pages : 293
View: 6417

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Creating Music and Sound for Games is about mastering the unique creative challenges faced by musicians and sound designers new to the field of composing music for computer and console games. In addition to covering the artistic angle, this book helps the reader choose the right hardware and software for composing music for games. Tutorials teach readers to develop music and audio cues to match the varying action in a game and how to successfully synchronize and format their compositions for the game industry. Finally, the book offers practical advice on breaking into the business.

Creating Music And Sound For Games

Creating Music and Sound for Games PDF
Author: G.W. Childs IV
Publisher: Cengage Learning
ISBN: 1598637797
Size: 66.22 MB
Format: PDF, ePub
Category : Computers
Languages : en
Pages : 320
View: 2845

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Get ready to step into the mysterious world of the video game sound designer and composer. Creating Music and Sound for Games examines the responsibilities associated with each of these roles and offers tips and insight for breaking into the business. Wit

The Complete Guide To Game Audio

The Complete Guide to Game Audio PDF
Author: Aaron Marks
Publisher: Taylor & Francis
ISBN: 1136059253
Size: 59.44 MB
Format: PDF, Kindle
Category : Performing Arts
Languages : en
Pages : 456
View: 1663

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Turn your musical passion into a profitable career with this essential guide to the business and technical skills you need to succeed in the multi-billion dollar games industry. Step-by-step instructions lead you through the entire music and sound effects process - from developing the essential skills and purchasing the right equipment to keeping your clients happy. Learn everything you need to: Find the jobs. Identify your niche, implement a business and marketing plan that includes a great demo reel, and plug into the established network to find clients. Make the deals. Make the bidding and contract process work for you by knowing the standard industry terminology, understanding how to set fees, and employing non-confrontational negotiating tactics to reach sound agreements that establish acceptable boundaries for change orders, reworks, payment options, and other essentials. Create music and sound effects for games. Master the exacting specifications for composing music and creating sound effects on the various gaming platforms and systems. The companion DVD features audio and cinematic examples, demos of useful sound editing and sequencing programs, and sample business contracts.

Playing With Sound

Playing with Sound PDF
Author: Karen Collins
Publisher: MIT Press
ISBN: 0262018675
Size: 41.70 MB
Format: PDF, ePub
Category : Games & Activities
Languages : en
Pages : 185
View: 6577

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An examination of the player's experience of sound in video games and the many ways that players interact with the sonic elements in games. In Playing with Sound, Karen Collins examines video game sound from the player's perspective. She explores the many ways that players interact with a game's sonic aspects--which include not only music but also sound effects, ambient sound, dialogue, and interface sounds--both within and outside of the game. She investigates the ways that meaning is found, embodied, created, evoked, hacked, remixed, negotiated, and renegotiated by players in the space of interactive sound in games. Drawing on disciplines that range from film studies and philosophy to psychology and computer science, Collins develops a theory of interactive sound experience that distinguishes between interacting with sound and simply listening without interacting. Her conceptual approach combines practice theory (which focuses on productive and consumptive practices around media) and embodied cognition (which holds that our understanding of the world is shaped by our physical interaction with it). Collins investigates the multimodal experience of sound, image, and touch in games; the role of interactive sound in creating an emotional experience through immersion and identification with the game character; the ways in which sound acts as a mediator for a variety of performative activities; and embodied interactions with sound beyond the game, including machinima, chip-tunes, circuit bending, and other practices that use elements from games in sonic performances.

The Game Audio Tutorial

The Game Audio Tutorial PDF
Author: Richard Stevens
Publisher: Taylor & Francis
ISBN: 1136127011
Size: 68.93 MB
Format: PDF, ePub
Category : Art
Languages : en
Pages : 445
View: 7349

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Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improves gameplay. If you are a sound designer or composer and want to do more than just create audio elements and hand them over to someone else for insertion into the game, this book is for you. You'll understand the game development process and implement vital audio experiences-not just create music loops or one-off sound effects. The Game Audio Tutorial isn't just a book-you also get a powerful website (www.thegameaudiotutorial.com)

Music In Video Games

Music In Video Games PDF
Author: K.J. Donnelly
Publisher: Routledge
ISBN: 1134692110
Size: 80.85 MB
Format: PDF, Mobi
Category : Music
Languages : en
Pages : 246
View: 2449

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From its earliest days as little more than a series of monophonic outbursts to its current-day scores that can rival major symphonic film scores, video game music has gone through its own particular set of stylistic and functional metamorphoses while both borrowing and recontextualizing the earlier models from which it borrows. With topics ranging from early classics like Donkey Kong and Super Mario Bros. to more recent hits like Plants vs. Zombies, the eleven essays in Music in Video Games draw on the scholarly fields of musicology and music theory, film theory, and game studies, to investigate the history, function, style, and conventions of video game music.

Song Sheets To Software

Song Sheets to Software PDF
Author: Elizabeth C. Axford
Publisher:
ISBN: 9780810867253
Size: 59.96 MB
Format: PDF, ePub, Docs
Category : Computers
Languages : en
Pages : 265
View: 5939

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The third edition of Song Sheets to Software: A Guide to Print Music, Software, Instructional Media, and Web Sites for Musicians includes completely revised and updated listings of music software, instructional media, and web sites of use to all musicians, whether hobbyist or professional. New to the third edition is a CD-ROM with sections including Live Links, an expanded and easily searchable Tech Talk, and sample print music scores. Also new to the third edition are sections on digital sheet music and video game music, as well as an updated bibliography.

The Game Music Handbook

The Game Music Handbook PDF
Author: Noah Kellman
Publisher: Oxford University Press, USA
ISBN: 0190938684
Size: 24.52 MB
Format: PDF
Category : Computer game music
Languages : en
Pages : 292
View: 5927

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The Game Music Handbook is a practical book that provides all composers and musicians with the necessary tools to becoming excellent game music composers. Author and experienced game music composer Noah Kellman covers everything from basic to advanced game scoring techniques, including many that are at the forefront of game music composition today.

Game Design

Game Design PDF
Author: Marc Saltzman
Publisher: Brady
ISBN:
Size: 47.99 MB
Format: PDF, Mobi
Category : Games & Activities
Languages : en
Pages : 454
View: 690

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BradyGames-Game Design: Secrets of the Sages-2nd Edition Features. More information about the console gaming market. How multiplayer gameplay is affecting the industry. More game and design theory, with inspirations and insights from the experts. Updated content on the newest, hottest games.

The Game Audio Strategy Guide

The Game Audio Strategy Guide PDF
Author: Gina Zdanowicz
Publisher: Routledge
ISBN: 1351016415
Size: 65.24 MB
Format: PDF, ePub, Docs
Category : Technology & Engineering
Languages : en
Pages : 396
View: 6565

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The Game Audio Strategy Guide is a comprehensive text designed to turn both novices and experienced audio designers into technical game audio pros. Providing both a theoretical foundation and practical insights, The Game Audio Strategy Guide offers a thorough look at the tools and methods needed to create industry-quality music and sound design for games. The text is supported by an extensive companion website, featuring numerous practical tutorials and exercises, which allows the reader to gain hands-on experience creating and implementing audio assets for games. The Game Audio Strategy Guide is the essential manual for anyone interested in creating audio for games, inside or outside the classroom.