The Gamification Of Learning And Instruction Fieldbook

The Gamification of Learning and Instruction Fieldbook PDF
Author: Karl M. Kapp
Publisher: John Wiley & Sons
ISBN: 111867443X
Size: 43.22 MB
Format: PDF
Category : Business & Economics
Languages : en
Pages : 480
View: 1628

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Following Karl Kapp's earlier book The Gamification of Learning and Instruction, this Fieldbook provides a step-by-step approach to implementing the concepts from the Gamification book with examples, tips, tricks, and worksheets to help a learning professional or faculty member put the ideas into practice. The Online Workbook, designed largely for students using the original book as a textbook, includes quizzes, worksheets and fill-in-the-blank areas that will help a student to better understand the ideas, concepts and elements of incorporating gamification into learning.

Handbook Of Research On Solving Modern Healthcare Challenges With Gamification

Handbook of Research on Solving Modern Healthcare Challenges With Gamification PDF
Author: Alexandre Peixoto de Queirós, Ricardo
Publisher: IGI Global
ISBN: 179987477X
Size: 40.95 MB
Format: PDF, ePub, Mobi
Category : Medical
Languages : en
Pages : 382
View: 1601

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While many fields such as e-learning, business, and marketing have taken advantage of the potential of gamification, the healthcare domain has just started to exploit this emerging trend, still in an ad-hoc fashion. Despite the huge potential of applying gamification on several topics of healthcare, there are scarce theoretical studies regarding methodologies, techniques, specifications, and frameworks. These applications must be examined further as they can be used to solve major healthcare-related challenges such as care plan maintenance, medication adherence, phobias treatment, or patient education. Handbook of Research on Solving Modern Healthcare Challenges With Gamification aims to share new approaches and methodologies to build e-health solutions using gamification and identifies new trends on this topic from pedagogical strategies to technological approaches. This book serves as a collection of knowledge that builds the theoretical foundations that can be helpful in creating sustainable e-health solutions in the future. While covering topics such as augmented and virtual reality, ethical issues in gamification, e-learning, telehealth services, and digital applications, this book is essential for research scholars, healthcare/computer science teachers and students pursuing healthcare/computer science-related subjects, enterprise developers, practitioners, researchers, academicians, and students interested in the latest developments and research solving healthcare challenges with modern e-health solutions using gamification.

Digital Human Modeling And Applications In Health Safety Ergonomics And Risk Management Healthcare Applications

Digital Human Modeling and Applications in Health  Safety  Ergonomics and Risk Management  Healthcare Applications PDF
Author: Vincent G. Duffy
Publisher: Springer
ISBN: 3030222195
Size: 63.57 MB
Format: PDF
Category : Computers
Languages : en
Pages : 564
View: 5260

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This two-volume set LNCS 11581 and 11582 constitutes the thoroughly refereed proceedings of the 10th International Conference on Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management, DHM 2019, which was held as part of the 21st HCI International Conference, HCII 2019, in Orlando, FL, USA, in July 2019. The total of 1275 papers and 209 posters included in the 35 HCII 2019 proceedings volumes were carefully reviewed and selected from 5029 submissions. DHM 2019 includes a total of 77 papers; they were organized in topical sections named: Part I, Human Body and Motion: Anthropometry and computer aided ergonomics; motion prediction and motion capture; work modelling and industrial applications; risk assessment and safety. Part II, Healthcare Applications: Models in healthcare; quality of life technologies; health dialogues; health games and social communities.

Games And Learning Alliance

Games and Learning Alliance PDF
Author: Alessandro de Gloria
Publisher: Springer
ISBN: 3319402161
Size: 74.21 MB
Format: PDF, Kindle
Category : Computers
Languages : en
Pages : 575
View: 592

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This book constitutes the refereed proceedings of the 4th International Conference on Games and Learning Alliance, GALA 2015, held in Rome, Italy, in December 2015. The 33 revised full papers and 15 short papers presented were carefully reviewed and selected from 102 submissions. The papers presented cover a variety of aspects and knowledge fields. They are grouped around the following topics: games for health, games for mobility, pervasive gaming and urban mobility.

Communication Skills Training

Communication Skills Training PDF
Author: Maureen Orey
Publisher: American Society for Training and Development
ISBN: 1562869655
Size: 40.94 MB
Format: PDF, Mobi
Category : Business & Economics
Languages : en
Pages : 200
View: 3956

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Individuals, teams, and organizations are only as good as their ability to communicate effectively. Communication Skills Training offers the crucial tools you’ll need to help your workshop participants master the skills that drive performance. The first book in the ATD Workshop Series offers practical, road-tested strategies and tactics for use at all levels of your organization. Built on the successful ASTD Trainer’s WorkShop title of the same name, this volume brings all-new content to users, including how to incorporate technology in the delivery of training programs. Communication Skills Training presents two-day, one-day, and half-day communication training programs along with relevant chapters on needs analysis, design, delivery, facilitation, and evaluation of the training event. Readers may personalize workshop programs to their individual requirements. Ready-to-use resources are available online and include downloadable presentation materials, agendas, handouts, assessments, and tools. Customizable materials for all the workshop programs, including MS Office PowerPoint presentations and MS Word documents for handouts, are available for an additional fee, beginning on November 19, 2014. About the series The new ATD Workshop Series debuts November 2014 with the release of Communication Skills Training! Forthcoming titles include Leadership Training by Lou Russell and Coaching Training by Lisa Haneberg. Licensing information is coming soon. Communication Skills Training ready-to-use materials.

Play To Learn

Play to Learn PDF
Author: Sharon Boller
Publisher: Association for Talent Development
ISBN: 1562867725
Size: 27.29 MB
Format: PDF, ePub, Mobi
Category : Business & Economics
Languages : en
Pages : 160
View: 7081

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When trainers use games, learners win big. As a trainer interested in game design, you know that games are more effective than lectures. You've seen firsthand how immersive games hold learners' interest, helping them explore new skills and experience different points of view. But how do you become the Milton Bradley of learning games? Play to Learn is here to help. This book bridges the gap between instructional design and game design; it's written to grow your game literacy and strengthen crucial game design skills. Experts Sharon Boller and Karl Kapp share real examples of in-person and online games, and offer an online game for you to try as you read. They walk you through evaluating entertainment and learning games, so you can apply the best to your own designs. Play to Learn will also show you how to: Link game design to your business needs and learning objectives. Test your prototype and refine your design. Deploy your game to motivated and excited learners. So don't just play around. Think big, design well, and use Play to Learn as your guide.

Press Start

Press Start PDF
Author: Daniel Griffin
Publisher: Bloomsbury Publishing
ISBN: 1472970497
Size: 45.46 MB
Format: PDF, Kindle
Category : Business & Economics
Languages : en
Pages : 288
View: 5176

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Do you know someone obsessed with a mobile game like Candy Crush? Have you ever felt a rush when you completed a task... and perhaps another when you crossed it off your to-do list? Or maybe you have that one running-obsessed friend who has to log everything on their fitness app? The fact is, these obsessions and 'highs' affect all of us, and they can be powerful drivers in terms of how we behave. In an increasingly commoditized world, marketers are always looking for new ways to influence or motivate us to be better engaged with their products, services, and brands. This is marketing gamification: the practice of taking the motivational elements of games (like challenges, achievements and teams) and applying them intelligently in real-life situations to improve engagement and performance. With many success stories from the likes of LinkedIn, Delta Airlines, Starbucks, and Duolingo, marketing gamification is already a well-established practice, but many businesses are wary of jumping in without a guide - especially as there have been so many high-profile failures. Written specifically for marketing professionals, Press Start explores the benefits and uses of gamification, and ties together motivational psychology and case studies with popular game mechanics and design principles. More importantly, the book will provide readers with a step-by-step guide for successfully designing their own marketing gamification solutions.

Jogar Para Aprender

Jogar Para Aprender PDF
Author: Sharon Boller
Publisher: DVS Editora
ISBN: 8582891962
Size: 20.48 MB
Format: PDF, ePub, Mobi
Category : Business & Economics
Languages : pt
Pages : 208
View: 5541

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Como um instrutor(a) interessado(a) em design de jogos, você bem sabe que essas ferramentas são bem mais eficientes que palestras. Você também já percebeu desde o início o quanto os jogos atraem o interesse dos aprendizes, ajudando-os a explorar novas habilidades e a experimentar diferentes pontos de vista. Mas de que maneira você pode se tornar o "Milton Bradley" dos jogos de aprendizagem? Pois bem, o livro Jogar para Aprender está aqui justamente para ajudá-lo nessa empreitada. Ao permitir que você, leitor, desenvolva seus conhecimentos na área de jogos e, ao mesmo tempo, fortaleça habilidades cruciais no campo do design, ele eliminará a lacuna entre o "design instrucional" e o "design de jogos". Nele, os especialistas Sharon Boller e Karl Kapp compartilham exemplos reais de jogos on-line e presenciais, e inclusive disponibilizam um jogo on-line para que você o experimente enquanto lê. Eles o guiam ao longo do processo de avaliação de jogos de entretenimento e aprendizagem, para que você possa colocar em prática tudo o que aprendeu em seus próprios designs. Mas isso não é tudo. Sharon Boller e Karl Kapp também mostram de que maneira você poderá associar o design de jogos às necessidades de seus negócios, testar e refinar seus protótipos e utilizar o produto final junto a aprendizes motivados. Então, não perca tempo. Pense grande, seja um bom designer e utilize Jogar para Aprender como seu guia pessoal.

                                                                                         PDF
Author: Stuart Brown
Publisher: العبيكان للنشر
ISBN: 6035038867
Size: 18.52 MB
Format: PDF, Kindle
Category : Self-Help
Languages : ar
Pages : 256
View: 7589

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نستكشف من خلال اللَّعب كيف يسير عالمنا، وكيف يتفاعل الأصدقاء مع بعضهم، ونتعلم تفسير كثير من الغموض والإثارة التي يمكن أن تواجهنا في الحياة؛ فربُّ الأسرة يستطيع من خلال اللَّعب مع عائلته وضع قوانين ودساتير تنظم حياة أولاده، فضلاً عن أنه يكتشف عن طريق هذه الأنشطة السلبيات فيقوِّمها، والإيجابيات فيعززها، ويشيع جوًّا من الألفة، ويزيد الترابط الاجتماعي، ويخلف ذكريات جميلة لا تُنسى. أما الأصدقاء، سواء أكانوا أصدقاء دراسة، أم مهنة، أم وظيفة، أم أيَّ مجال من مجالات الحياة، فإن اللَّعب يشيع في الفريق جوًّا من الألفة والمحبة، ويجدِّد الروابط، ويُقدِّم نشاطًا ودفعًا معنويًّا لزيادة العمل والإنتاج. إذًا، اللَّعب ليس للأطفال أو لتضييع الوقت بما لا طائل منه، وإنما هو أساس التفكير الحضاري، والجوهر الذي يجعل الحياة تنبض بالحيوية والنشاط، إنه لأفراد المجتمع كلهم على اختلاف فئاتهم، علاوة على أنه للأعمار كلها أيضًا. يبحث هذا الكتاب في فهم اللَّعب، واستخدامه في العثور على الحقائق التي تعتمل في أنفسنا، وكيفية التعبير عنها؛ إنه يدور حول تسخير القوة التي تشكلت في دواخلنا، تلك القوة التي تتيح لنا اكتشاف أعماقنا وتوسيع عالمنا. - هل تحب اللَّعب؟ - هل تظن أن اللَّعب مضيعة للوقت؟ - هل تلعب مع أطفالك؟ - هل تشعر بالذنب إذا فقدت بعض وقتك في اللَّعب؟ العبيكان 2017